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Meike Kima

Meike Kima

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Series: Rapunzel's Flower Dev Logs

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  • Rapunzel's Flower Dev Logs

Rapunzel’s Flower Dev Log: Part 11

August 27, 2019October 17, 2019

ABOUT FEATURE CREEP I want to take some time and talk about feature creep. I had stopped my work last […]

Rapunzel’s Flower Dev Log: Part 12

August 29, 2019October 17, 2019

BACK TO THE ENEMY BALANCING I’ve gotten on the spreadsheet the starting numbers I’m going to use for each character […]

Rapunzel’s Flower Dev Log: Part 13

September 3, 2019October 17, 2019

BALANCING WOES I got so stuck yesterday trying to figure out my enemy and player level up numbers that I […]

Rapunzel’s Flower Dev Log: Part 14

September 5, 2019October 17, 2019

So I just went through all the NPCs to see how many houses I need and how big the Capital […]

Rapunzel’s Flower Dev Log: Part 15

September 10, 2019October 17, 2019

NEXT UP: TEMPLATE SKILLS/SKILL DESIGNING On paper I’ve been drawing out what skills will be in the game. I like […]

Rapunzel’s Flower Dev Log: Part 16

September 12, 2019October 17, 2019

SKILL CREATION AND BALANCE Oh look! I’m actually writing as I go today! So today I’m working on the skills, […]

Rapunzel’s Flower Dev Log: Part 17

September 17, 2019October 17, 2019

NEW TILESETS: I COULDN’T HELP MYSELF Have I mentioned I’m not a fan of the RTP? Oh? I have. Okay, […]

Rapunzel’s Flower Dev Log: Part 18

September 19, 2019October 17, 2019

ABOUT MY ENEMY BALANCING One of the biggest things that I’ve worked on through out these dev logs is the […]

Rapunzel’s Flower Dev Log: Part 19

October 17, 2019October 17, 2019

______________ First off I want to apologize for not being consistent with updating the website. Patreon had been updated appropriately, […]

Rapunzel’s Flower Dev Log: Part 20

October 17, 2019October 17, 2019

MORE MAPPING AND THE CASE OF THE MISSING PLUGIN So yesterday I worked more on mapping and again forgot to […]

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Meike Kima

Meike Kima

Game Dev
||telling stories through games||

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