Rapunzel’s Flower Dev Log: Part 11
ABOUT FEATURE CREEP I want to take some time and talk about feature creep. I had stopped my work last […]
ABOUT FEATURE CREEP I want to take some time and talk about feature creep. I had stopped my work last […]
BACK TO THE ENEMY BALANCING I’ve gotten on the spreadsheet the starting numbers I’m going to use for each character […]
BALANCING WOES I got so stuck yesterday trying to figure out my enemy and player level up numbers that I […]
So I just went through all the NPCs to see how many houses I need and how big the Capital […]
NEXT UP: TEMPLATE SKILLS/SKILL DESIGNING On paper I’ve been drawing out what skills will be in the game. I like […]
SKILL CREATION AND BALANCE Oh look! I’m actually writing as I go today! So today I’m working on the skills, […]
NEW TILESETS: I COULDN’T HELP MYSELF Have I mentioned I’m not a fan of the RTP? Oh? I have. Okay, […]
ABOUT MY ENEMY BALANCING One of the biggest things that I’ve worked on through out these dev logs is the […]
______________ First off I want to apologize for not being consistent with updating the website. Patreon had been updated appropriately, […]
MORE MAPPING AND THE CASE OF THE MISSING PLUGIN So yesterday I worked more on mapping and again forgot to […]